CDCA BOYS YEARS 11 & 12 TOURNAMENT

2024/25

TOURNAMENT DATES


Date: 10-12 December 2024

Venue: Nelson Park, Napier

Format: 50 overs beginning with a nearest-neighbour competition, then pool play and cross-over finals






PREVIOUS SEASONS

2023/24 CHAMPION • Taranaki

After a series of near neighbour fixtures, last summer's tournament took place in Napier, at Nelson Park in December 2023: see the match results HERE

Taranaki and defending champion Hawke's Bay both qualified unbeaten for the 14 December Grand Final, played in the one-day format

TARANAKI was crowned as the new CD champion team, after a very hard fought Grand Final


2022/23 CHAMPION • Hawke's Bay


Played at Nelson Park, Napier, 5-7 December 2022, the realigned structure from what was previously the Under 17 Tournament began this season, participants entering on the basis of School Year, rather than age - allowing more schoolmates to continue to play together in their teams

The focus at this level also begins to shift towards the CD pathway, with a chance to impress and put your name forward for selection in CD representative age-group sides. Remember that it's not the end of the world if you don't: everyone is unique and we grow and develop our games at our own speed

Congratulations to the Hawke's Bay boys who overcame a tough challenge from Nelson in the one-day final to lift this season's trophy!




2021/22 TOURNAMENT

Originally scheduled to have been played in Hawke's Bay during the week of 13 December 2021, the tournament was rescheduled to begin on 25 January 2022. However, with New Zealand moving into COVID-19 Protection Framework Red setting two days earlier due to community transmission of the Omicron variant, sadly this recheduled tournament had to be cancelled, and did not take place for the 2021/22 season.


2020/21 TOURNAMENT

The 2020/21 CD Under 17 tournament for boys took place at Napier's Nelson Park from Tuesday 15 to Thursday 17 December 2020 this summer. Hawke's Bay entered the season as the defending title-holder in the 11-a-side tournament, games contested in the 50-over format.

Following the tournament, a CD Under 17 squad (below) was named to compete in this season's Quadrangular Tournament in Palmerston North, 10-15 January 2021 that saw CD U17 play Wellington U17, Manawatu Under 19 and Hutt Districts Under 19, in lieu of NZC Under 17 Nationals which are not being held in the 2020/21 season.




PLAYING CONDITIONS


IN 2022, THE MCC ANNOUNCED IMPORTANT AMENDMENTS to the CODE OF LAWS - find out more here


Except as specifically provided hereinafter, The Laws of Cricket (1980 code, second edition, 1992) and any subsequent amendments shall apply to all matches.


1. THE COMPETITION

  • Qualification is via attending school in Years 11 or 12 in the year of the tournament
  • Nelson Park, Napier, 5 to 7 December 2022, preceded by a nearest neighbour match. Three (3) 50-over matches, followed by a Finals Day.
  • The CD tournament will comprise of one-day (50 over) matches, as per NZC Limited Over playing conditions 2021/22. (Power Plays and fielding restrictions apply but only one ball per innings is to be used.
  • Teams will accumulate points during the first three rounds of the competition in their pool. On completion of these matches, teams will be placed from first to fourth position according to the points obtained, or if equal on points, in accordance with Ford Trophy Condition 2. On Finals Day, teams shall play each other as follows: 1st Pool A v 1st Pool B, 2nd Pool A v 2nd Pool B, 3rd Pool A v 3rd Pool B, 4th Pool A
  • In all cases each team shall comprise of no more than 12 players.


2. Nomination of Players (Law 1.2)

Prior to the toss for each match team captains must provide opposing captains and the umpires a list of their Batting XI and their Fielding XI.

N.B. For the purposes of Playing Condition 9, Fielding XI lists are to clearly identify players deemed Pace bowlers. The “12th man” may rotate sensibly as a fielder with the only restriction being their eligibility to bowl under normal rules. Off the field restrictions do not apply to batting. (Sensibly implies that fielders are not coming on and off too often. Ideally, if there were 3 changes in the innings that would be deemed as sensible). No player can be substituted for more than one “third”, or similar, of the innings.


3. Cricket Equipment

(a) Equipment: Each team shall provide its own full set of gear including a full set of stumps (County, 711mm) and bails

(b) Dress: Games will be played in coloured clothing. Coloured pads are preferable to be used.

(c) Balls: New White Kookaburra Club Match or Regulation four piece 156g balls are to be used. Only one new ball may be used by each team for game.

(d) Length of Pitch: 20.12 metres.

(e) Length of Boundaries: The minimum length of boundaries shall be 50 metres. – radius and the maximum length shall be 65 metres when measured from the centre. Where circumstances permit the maximum permitted boundary (65 metres) should be used.

(f) Scoring: Scoresheets and scoreboards shall be provided by the host association. Each team shall provide its own scorer. At tournament, the respective district scorebook should be used as only one paper score sheet will be kept. CricHQ will be setup and is to be used where possible.


4. Hours of Play

  • Session 1: 10am – 1.20pm
  • Lunch: 1.20pm - 2.pm
  • Session 2: 2.pm – 5.20pm

(a) The hours of play set down in this playing condition may be varied by the tournament manager to suit local conditions. The hours may be varied to compensate for late commencement or interruption on account of weather but under no circumstances shall play continue beyond 6.30pm. Any variation in the hours of play shall be notified to all team managers prior to the commencement of the day’s play.

The final decision re times lies with the Tournament Manager or his/her designates.

(b) If the commencement of play is delayed by weather, or if play is interrupted by bad weather, the decision on the starting time or recommencement following an interruption shall be in the hands of the tournament manager in consultation with the umpires.


5. Length of Innings

(a)    Each team’s innings shall be limited to a maximum of 50 overs in a one day game.

(b)    Where the commencement of a match is delayed by weather or ground conditions the maximum amount of time available, less 10 minutes, shall be halved to determine the maximum length of each team’s innings and the number of overs to be bowled shall be determined by dividing the minutes remaining by four with any fraction being counted as a full over.  Otherwise Playing Condition 5(a) shall continue to apply.

(c)    A minimum of 15 overs bowled to each team shall constitute a match unless a team is dismissed in fewer overs.


6. Play Suspended During Innings

(a) If play is suspended during a team’s innings the total number of overs still to be bowled shall be reduced by one over for ever four minutes lost and the entitlement of the team then batting shall be reduced by one half of the overs lost. For this purpose if the number of overs lost is an odd number the next highest even number shall be adopted.

(b) The side batting second will be entitled to the same number of overs as that received by the team batting first.

(c) If the suspension in play occurs when the side batting second is at the crease the number of overs remaining to be bowled shall be calculated as follows: Either: the number of overs still to be bowled shall be reduced by one over for ever four minutes lost, or, the number of overs still to be bowled shall be calculated by dividing the time remaining until the scheduled end of play as set out in Playing Condition 4(a) by four minutes and the calculation producing the greater number of overs shall prevail.

(d) The target score to be passed to win the match shall be calculated using the Duckworth-Lewis-Stern method, if available or the CricHQ forum oras a third option - by multiplying the revised total number of overs for the innings by the average runs per over scored by the team batting first. If the team batting first was dismissed in less than its full entitlement of overs, the calculation of the run rate shall be based on the full number of overs to which it was entitled.

(e) Where play has been interrupted by weather or ground condition, or by poor light, it must continue until the team batting second has received its full quota of 50 overs or a reduced number of overs, or is dismissed.

The Umpires are the Sole Judges of Weather and Light Conditions.


7. Over Rate

It is expected that a rate of at least 15 overs per hour will be maintained for all matches.

On the finals day, if play is excessively slow and teams exceed their allocated 3.33 hours bowling their 50 overs, they may lose overs from their batting innings. The umpires are to encourage the bowling side to keep up to speed with their over-rate and factor in injuries, ball collection and batting interruptions but the bowling side has a responsibility to get on with it. They may need a hurry along with their field settings and may benefit from shortening run-ups if the need arises. Bowling too many wides is not an excuse. 


8. Limitation of Overs for Pace Bowlers

All pace bowlers (defined as bowlers where the wicketkeeper would normally stand back) are subject to a limitation of overs allowed to be bowled per day. This rule is made in the interests of player safety and follows extensive research findings throughout Australia. Coaches are asked to apply the rule strictly and not try to avoid it by bringing up the wicketkeeper artificially. Player safety must be placed as a higher priority than match results. In the event of any dispute at the tournaments, the matter should be referred to the Tournament Manager whose ruling will be final.

(Note: this restriction does not apply to spin bowlers)

Pace Bowlers – Under 17

  • Maximum of 6 overs per spell
  • At the completion of a bowler’s spell, the bowler may not bowl again until the equivalent number of overs as the length of that spell are bowled from the same end.


9. Number of Overs per Bowler

The only limiting factors for the pace bowlers are as per Playing Condition 8 above.


10. Wide Balls and No Balls

(a) One day wides as per NZC Playing Conditions apply

(b) Neither a wide nor a no-ball shall be deemed to be a legitimate delivery of the over.

(c) Only one delivery per batsman per over shall be allowed to pass above shoulder height when the striker is standing in their normal position. Any further deliveries over shoulder height shall be called a “No Ball”.

(d) Any delivery which passes on the full above waist height of a striker standing in their normal position shall be called a “No Ball” irrespective of the pace. A “free hit” results.

(e) Penalty: In place of Law 24.8 the following shall apply – a penalty of one run for a No Ball shall be awarded and shall in all cases be scored as No Balls. The penalty shall stand in addition to any other runs which are scored.


11. Mode of Delivery

(a) No bowler may bowl the ball underarm.(b) If any delivery bounces more than twice before it reaches the batting crease, the ball shall be no-balled and treated according to normal No Ball rules. The umpire at square leg may call this delivery.

12. The Result:

(a) A “win” can be achieved only if both teams have batted for at least 15 overs, unless one team has been all out in less than 15 overs or unless the team batting second scores enough runs to win in less than 15 overs.

(b) All other matches in which one or both teams have not had an opportunity of batting for a minimum of 15 overs, shall be declared no result matches.

(c) If the team batting second has not had the opportunity to complete the agreed number of overs, and has neither been all out, nor has passed its opponents score, a no result will be declared.


POINTS

  • 4 points for a win
  • As per NZC Playing Conditions, one further bonus point can be earned. (A bonus point is earned if a team achieves a run rate of 1.25 times that of the opposition)
  • Run rate calculations are based on runs scored divided by the number of overs faced. If a team is all out, the total overs to be used is the maximum number of overs the team was otherwise eligible to face
  • Tie – scores level - 2 points each
  • Abandoned match 2 points each


On completion of pool play, teams will be placed from first to fourth according to:

  • Points obtained
  • Who beat who on the first innings
  • Most first innings wins
  • Net runs per wicket.


These finishing positions will decide who plays who in the cross-over matches between Pools on Day 4.

Unless it is the final, efforts will be made with the draw to allow for Nelson and Marlborough to play “alternative” opponents, not each other, on the final day.


NO GAMES ARE TO BE CALLED OFF FOR ANY REASON WITHOUT CONSULTATION WITH, AND APPROVAL FROM, THE TOURNAMENT MANAGER

The Tournament Manager will endeavour to administer the tournament along the playing conditions guidelines but in case of weather disruptions or unforeseen eventualities s/he retains the prerogative to modify formats of the games on respective days and coordinate in association with the CD selectors any indoor practices that may be organised to assist in the selection of the tournament team (if any). He/she must ensure that communication with the respective participating District team Managers and Coaches is clear, open and above board at all times.